•  Retrait en 2 heures
  •  Assortiment impressionnant
  •  Paiement sécurisé
  •  Toujours un magasin près de chez vous
  •  Retrait gratuit dans votre magasin Club
  •  7.000.0000 titres dans notre catalogue
  •  Payer en toute sécurité
  •  Toujours un magasin près de chez vous

Developing Games on the Raspberry Pi

App Programming with Lua and Löve

Seth Kenlon
Livre broché | Anglais
52,95 €
+ 105 points
Livraison 2 à 3 semaines
Passer une commande en un clic
Payer en toute sécurité
Livraison en Belgique: 3,99 €
Livraison en magasin gratuite

Description

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.

You'll start by learning your way around the Raspberry Pi. Then you'll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you'll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to marketslike Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.

What You'll Learn
  • Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
  • Research and learn new libraries, methods, and frameworks for more advanced programming
  • Write, package, and sell apps for mobile platforms
  • Deliver your games on multiple platforms

Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Spécifications

Parties prenantes

Auteur(s) :
Editeur:

Contenu

Nombre de pages :
319
Langue:
Anglais

Caractéristiques

EAN:
9781484241691
Date de parution :
20-12-18
Format:
Livre broché
Format numérique:
Trade paperback (VS)
Dimensions :
156 mm x 234 mm
Poids :
471 g
Librairie Club

Seulement chez Librairie Club

+ 105 points sur votre carte client de Librairie Club
Standaard Boekhandel

Les avis

Nous publions uniquement les avis qui respectent les conditions requises. Consultez nos conditions pour les avis.