•  Retrait en 2 heures
  •  Assortiment impressionnant
  •  Paiement sécurisé
  •  Toujours un magasin près de chez vous
  •  Retrait gratuit dans votre magasin Club
  •  7.000.0000 titres dans notre catalogue
  •  Payer en toute sécurité
  •  Toujours un magasin près de chez vous

The Ethics of Virtual and Augmented Reality

Building Worlds

Erick Jose Ramirez
Livre relié | Anglais | Routledge Research in Applied Ethics
290,45 €
+ 580 points
Format
Livraison 2 à 3 semaines
Passer une commande en un clic
Payer en toute sécurité
Livraison en Belgique: 3,99 €
Livraison en magasin gratuite

Description

This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences.

The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don't inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences.

The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design.

Spécifications

Parties prenantes

Auteur(s) :
Editeur:

Contenu

Nombre de pages :
208
Langue:
Anglais
Collection :

Caractéristiques

EAN:
9780367486266
Date de parution :
30-12-21
Format:
Livre relié
Format numérique:
Genaaid
Dimensions :
152 mm x 229 mm
Poids :
462 g
Librairie Club

Seulement chez Librairie Club

+ 580 points sur votre carte client de Librairie Club
Cadeau

Uniquement dans nos magasins : paire de chaussettes offerte

à l'achat d'un livre YA ou d'un jeu participant
Cadeau
Paire de chaussettes offerte
Cadeau

Uniquement dans nos magasins : kit créatif offert

à l'achat d'un livre jeunesse ou d'un jeu participant
Cadeau
Kit créatif chouette
Standaard Boekhandel

Les avis

Nous publions uniquement les avis qui respectent les conditions requises. Consultez nos conditions pour les avis.