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Mobile Learning through Digital Media Literacy proposes media literacy education as a conceptual framework for bridging mobile technologies in teachin...Savoir plus
Media and Digital Literacies in Secondary School examines young people's media practices and media literacies in school spaces where these practices m...Savoir plus
Through analysis of this "how-to" literature, Designing Online Communities explores the discourse of design and configuration that partially structure...Savoir plus
Where the Agricultural Revolution harnessed domesticated animals for pastoral farming, and the Industrial Revolution leveraged machines for factory pr...Savoir plus
This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-text...Savoir plus
This book is a field guide on how to implement game-based learning and gamification techniques to everyday teaching. It is a survey of best practices ...Savoir plus
This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with under...Savoir plus
New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital tech...Savoir plus
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collab...Savoir plus
This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. The author shows how such an appr...Savoir plus
This book provides a deeper understanding of the phone-based composing practices of youth and their implications for literacy learning. In the United ...Savoir plus
This book has received the AESA (American Educational Studies Association) Critics Choice Award 2012 . This book introduces a progressive type of educ...Savoir plus
From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the common sense assertion...Savoir plus
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniqu...Savoir plus
Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture is a compilation of new work that makes concrete connections...Savoir plus
How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, syste...Savoir plus
New literacies have been researched with various age groups in a variety of settings, illustrating how text uses differ across contexts and highlighti...Savoir plus
This book brings together a group of internationally-reputed authors in the field of digital literacy. Their essays explore a diverse range of the con...Savoir plus
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds o...Savoir plus
This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with under...Savoir plus
Making New Media offers a series of case studies from the author's work with students and teachers from the mid-90s to the present day, charting the d...Savoir plus
This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from proje...Savoir plus
This revised edition of Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture features a variety of digital tools ...Savoir plus
New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital tech...Savoir plus